Hi I'm Sami Turpeinen. I work as a programmer but have been know to dabble with anything and everything relating to game development. Below you'll find catered collection of projects I've been part of.
Massacre at high castle was a summer course project 2022 where I worked as a code lead. We had a team of 9 consisting of mostly of first year students and spent about 3 months on it. It was done with Unity.
Torille! was made for Kenneyjam2024 that lasted for 48 hours. I was the sole programmer in this jam. We had some trouble thinking up a good idea with reasonable scope since I still wasn't too familiar with Godot nor GDScript. In the end we went with my pet idea of a language learning game. What we ended up with is a not only bare bones but barely bones version. Which is just about what we had aimed for.
Iron mice from hell was a jam project for Mouse jam hosted by Iron mouse. We spent five days on the game, first two days were spent on coding gameplay and the remaining three adding assets, polishing, play testing and fixing bugs. So far it has been the only project that has stayed completely within scope and schedule we had set. It placed fifth and was streamed by Iron mouse. It was made with Unity.
Oink oink blaster and Just bryyv coffee are 3 day jam projects made with friends where the goal was to learn to use Godot.